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My Web: MindEchoes.com

Monday, February 16, 2015

Development Journal: Week 7

I'm publishing this a little bit late (I was supposed to do it on Saturday), but I attended an event that was an all-day series of concerts, so... that.

This past week I've been working a lot trying to finish "MagneBot", and IT'S ALMOST DONE!! I'm really happy about it, and it's great what you can do when you have the proper tool (Unity3D).

This was the first prototype:



And this is the current state of the game:



This week I need to finish with Facebook integration (for Scores, so you can compare your scores with your friends and other people playing the game).

The other thing I've been working on is "Into The Light", I've finished the story and script of the game, and I've made several improves to the game mechanics. I REALLY like where this game is going!







As soon as I fully finish with "MagneBot", I'll start working FULLTIME on this game to have it finished as soon as possible.
I'm very proud about the story behind the game, and with the mechanics I think is going to be really a fun and exciting game to play! Let's see if the rest of the people think the same once it is released :P

And I'll need to take some time this week to finally create the "Mind Echoes" (My Studio (???), well the name under which I'll be releasing all my games) webpage. Not as fun as being coding these games, but necessary!

More updates next saturday!
Bye

Saturday, February 7, 2015

Development Journal: Week 6

Here am I with my weekly report. I've decided to write at the end of each week the tasks I have accomplished to keep track of what I'm doing, and why not, also motivate myself to get more things done.

I have been working in a simple game for Android/iOS called "MagneBot" for a while now, I was using V-Play Game Engine because when I decided to start with this game, V-Play seems easy and familiar to me. V-Play lets you code your games using QML (which was something I was REALLY familiar at that moment) and a Box2D plugin for the psychics, so far so good, making the first prototype was really easy and fast, which is really good if you are just starting with game development.




Believe me, right now it looks NOTHING like that, well, don't expect awesome 3D graphics or anything like that either, the game it's the same, but we don't have just boxes now :P

This is MagneBot
(My first attempt to create a Character with Blender, be patient)

The problem with V-Play started when following the documentation and checking with what other games really similar to mine did, I started to have some bugs with the sprites animation in different screen resolution (which is important if you want your game running on different devices) that seems that they were related to something I needed to do (play with the size of the character constantly) for the game mechanics. My thoughts were: ok, no problem, i can find some workaround to this... BUT then I realized that to be able to show adds in my game, I need to use the V-Play plugin for that (which I'm paying with the license of the engine I bought, max subscription time 1 year)... ok, I have access to that plugin, BUT (again) when my license expires in a couple of month I will be force to renew it or the plugin for monetize your app will stop working... that wasn't fun, specially since I have been working with Unity3D these past months, and Unity3D is incredible!!! AND it lets you use plugins for monetization for free... so taking into consideration all the limitations I was having, I decided to migrate the game (which was almost done) to Unity3D. So, I have been working in the migration of this game to Unity3D this week, so far everything is great!


And THE OTHER IMPORTANT THING I've been developing this week was a new game (the idea came to me on wednesday) called "Into The Light". I'm really excited about this game! The idea is to finish both games for mid-March (NO MORE DELAYS) because I want to submit "Into The Light" for a contest.
With "Into The Light", considering that there isn't much time, the idea was to try to use the Asset Store and things with public license as much as possible. I'm really happy about how things are moving forward with this, and I think the mechanics for this game is going to be really enjoyable. Maybe next week I'm going to be able to show some video or something about the game, for now I just leave you with this image:


That's pretty much all for this week, let's see what we have for next week.

Bye!

Tuesday, February 3, 2015

Mencion Especial de Juegos

Este año 2015 me decidi a publicar un Post cada mes con los libros y juegos que haya terminado cada mes (espero también encontrar otros motivos interesantes para publicar posts sobre otras cosas y revivir el blog), PERO como recien estoy empezando con esto este año, queria hacer una "mención especial" a 2 juegos que jugué en Diciembre del 2014 y que no queria dejar pasar.

No voy a entrar en detalle de cada uno, ambos juegos son EXCELENTES, y si bien parecen simples al mirarlos de pasada, el trabajo del arte, la mecanica y LA HISTORIA de cada uno hacen que sean geniales!!

Los juegos son:

Braid


Thomas Was Alone


Libros de Enero 2015

Acá va mi lista de los Libros que termine en Enero del 2015.


The Martian


Definitivamente uno de los mejores libros que he leido en mi vida, fue leerlo de corrido hasta terminarlo practicamente, la historia y la forma en que esta narrado es genial.
Cuando lo termine quise inmediatamente ir a buscar otro libro del autor, pero resulta que esta fue su novela debut, y por ahora no tiene otros escritos.
Según IMDB, este año saldría la pelicula sobre este libro, vamos a ver que resulta de eso.

 Dos Metros Bajo Tierra


Esta es una novela, la primera de una saga, que esta escribiendo mi hermano, en algún momento saldrá publicada y ahí habra mas detalles :P

Bovedas de Acero


Este libro ya lo habia leido hace unos años, pero estoy actualmente releyendo toda la Saga devuelta, porque de los 15 libros que conforman la saga solo leí 7. Queria tener la saga completa en libros impresos, y despues de mucho tiempo de tratar de conseguir los libros que me faltaban, ahora es momento de leerla de principio a fin en el orden recomendado por Asimov (no el orden cronológico de publicación).

La saga esta compuesta por:
  • Yo, Robot
  • Bóvedas de acero
  • El sol desnudo
  • Los robots del amanecer
  • Robots e Imperio
  • En la arena estelar
  • Las corrientes del espacio
  • Un guijarro en el cielo
  • Preludio a la Fundación
  • Hacia la Fundación
  • Fundación
  • Fundación e Imperio
  • Segunda Fundación
  • Los límites de la Fundación
  • Fundación y Tierra

Juegos de Enero 2015

Acá va mi lista de los Juegos que termine en Enero del 2015


Batman: Arkham Asylum


Muy buen juego, me engancho bastante la historia y lo jugue casi de forma continua hasta terminarlo.

Limbo


Otro excelente juego, Limbo es del tipo de juegos de plataforma/puzzles que me gustan y atrapa mucho mas que cualquier otro, el juego me parecio muy bueno, el final por ahi hubiera esperado mas, pero genial juego de todas formas.

Monument Valley


Enero parece haber sido un buen mes, porque tambien tengo comentarios positivos para este. Monument Valley es EL MEJOR juego para plataformas moviles que he jugado, pero por lejos, no pude parar de jugarlo hasta que lo termine (y apenas lo termine segui jugando la expansion "Forgotten Shores"), fue como tener un juego donde realmente te sentis comodo jugandolo en una tablet y no cae en las limitaciones o mecanicas repetitivas de tantos otros juegos. La unica contra es que es bastante corto, pero vale la pena.